Rotate on left


Okay, there will be basically 4 levels, each with some unique 'perspective' on rotation. First one will be IslandWorld, though I am currently busy setting up the base for ForestWorld.

Took me some time to get the ideas ironed out, because my mind went overdrive when things seemed to work with one mechanic. 

To do now:

- Figure out whether to let the player influence rotation of world elements.

- If player doesn't influence, how to make the puzzles interesting.

- If the player does, how will the character move? Navmesh has shown to be a pain.

- Win and lose conditions

- Battle possibility

(not in scope: Multiplayer)

Now working on Input System, Cinemachine camera and movement/animation.

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